MADE WITH AI

A camera-first approach to an AI launch film

Wonder Studios’ Granola case study describes a workflow that starts with camera blocking in Blender before generation in Seedance.

Wonder credits Josh Mellor as creative director and Cristian Rojas for the 3D workflow on its Granola for Apple Watch launch film. The case study says the team blocked camera moves in Blender and used that information to guide Seedance 2.0.

Why it is worth studying: a planned camera move gives a production something stable to work from. The relationship between conventional 3D planning and generative imagery is more useful than treating each output as a separate surprise. Follow the case study for the studio’s own breakdown and the finished work.

This is an independent editorial mention. No partnership, paid placement, or ownership of the featured work is implied. See an error? Send a correction.

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